@startuml
sprite $accessible [48x48/16] {
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}


!define MATERIAL_ACCESSIBLE(_alias) ENTITY(rectangle,black,accessible,_alias,MATERIAL ACCESSIBLE)
!define MATERIAL_ACCESSIBLE(_alias, _label) ENTITY(rectangle,black,accessible,_label, _alias,MATERIAL ACCESSIBLE)
!define MATERIAL_ACCESSIBLE(_alias, _label, _shape) ENTITY(_shape,black,accessible,_label, _alias,MATERIAL ACCESSIBLE)
!define MATERIAL_ACCESSIBLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,accessible,_label, _alias,MATERIAL ACCESSIBLE)
skinparam folderBackgroundColor<<MATERIAL ACCESSIBLE>> White
@enduml